@startuml
sprite $face_grin_squint [48x48/16] {
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}


!define FA6_FACE_GRIN_SQUINT(_alias) ENTITY(rectangle,black,face_grin_squint,_alias,FA6 FACE_GRIN_SQUINT)
!define FA6_FACE_GRIN_SQUINT(_alias, _label) ENTITY(rectangle,black,face_grin_squint,_label, _alias,FA6 FACE_GRIN_SQUINT)
!define FA6_FACE_GRIN_SQUINT(_alias, _label, _shape) ENTITY(_shape,black,face_grin_squint,_label, _alias,FA6 FACE_GRIN_SQUINT)
!define FA6_FACE_GRIN_SQUINT(_alias, _label, _shape, _color) ENTITY(_shape,_color,face_grin_squint,_label, _alias,FA6 FACE_GRIN_SQUINT)
skinparam folderBackgroundColor<<FA6 FACE_GRIN_SQUINT>> White
@enduml